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- on exitFrame
- global hinter
- move3Obj()
- set hinter to hinter + 1
- if hinter = 3 then
- set hinter to 1
- end if
- if hinter = 1 then
- set the castNum of sprite 15 to 279
- end if
- if hinter = 2 then
- set the castNum of sprite 15 to 280
- end if
- if rollOver(8) then
- set the castNum of sprite 13 to 155
- set the foreColor of sprite 13 to 210
- puppetSprite(8, 1)
- set the foreColor of sprite 8 to 255
- else
- set the castNum of sprite 13 to 204
- set the foreColor of sprite 13 to 35
- puppetSprite(8, 0)
- end if
- if rollOver(10) then
- set the castNum of sprite 8 to 210
- else
- set the castNum of sprite 8 to 86
- end if
- if rollOver(11) then
- set the castNum of sprite 8 to 211
- else
- set the castNum of sprite 8 to 86
- end if
- if rollOver(12) then
- set the castNum of sprite 8 to 209
- else
- set the castNum of sprite 8 to 86
- end if
- go(marker(0))
- end
-